Studying master games is a great way to get better at Chess. We can observe how the great players of the past used various tactics and strategies, learn from them, and ultimately try to apply those in our own games. But that’s not it, since these games also provide unadulterated entertainment and joy. To just quote one example, who doesn’t like watching a well-thought out plan leading to a beautiful checkmate? Truly, the exciting tactics and profound strategies deployed by the past masters are a great source of joy and inspiration in addition to their instructive value.
Today, we will be looking at one of the most famous games in chess history involving the great master of attack Paul Morphy. Playing White, he faces the combined powers of Karl II, the Duke of Brunswick and Count Isouard, a French aristocrat. My attempt, as the annotator of this game, has been to make it as accessible as possible. The explanations are mainly geared towards those in early stages of their chess development, but I believe more experienced players could also learn a thing or two from the largely verbal annotations. So without further ado, let’s dive straight into the action!
1) Morphy developed his pieces rapidly and forced his opponent to take an awkward defensive stance.
2) Taking advantage of his supreme lead in piece development, Morphy duly opened the position.
3) Morphy put his opponent’s pieces under tremendous pressure. The tension created coupled with White’s massive lead in development eventually led to a sparkling Checkmate.